「ノート:Tournament」の版間の差分

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行1: 行1:
return { main = "" }
+
local p = {}
 +
 
 +
function border(x,y)
 +
if x == y or (x == '<>' and (y == '<' or y == '>')) then
 +
return '4px solid red'
 +
else
 +
return '2px solid gray'
 +
end
 +
end
 +
 
 +
local th2 = '<tr style="height:0.5em">'
 +
function th1(x)
 +
return th2..'<th rowspan="2" style="text-align:right;border-bottom:4px solid transparent">'..x..'</th>'
 +
end
 +
 
 +
function td(n1, n2, n3, n4, bye1, prv1, bye2, prv2, top, cur, btm, note)
 +
local colspan1 = ''
 +
local colspan2 = ''
 +
 +
if bye1~=nil then
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colspan1 = '" colspan="'..(bye1 * 4 + 1)
 +
end
 +
if bye2~=nil then
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colspan2 = '" colspan="'..(bye2 * 4 + 1)
 +
end
 +
 +
return {
 +
'<td rowspan="'..n1..colspan1..'" style="border-bottom:'..border('<',prv)..'"></td>'..
 +
'<td rowspan="'..n1..'"></td>'..
 +
'<td rowspan="'..n1+n2..'" style="vertical-align:bottom;">'..top..'</td>',
 +
 +
'<td rowspan="'..n2+n3..'" style="text-align:right">'..note..'</td>'..
 +
'<td rowspan="'..n2..'" style="border-right:'..border('<',prv)..'"></td>'..
 +
'<td rowspan="'..n2..'"></td>',
 +
 +
'<td rowspan="'..n3..'" style="border-right:'..border('>',prv)..'"></td>'..
 +
'<td rowspan="'..n3..'" style="border-top:'..border('<>',prv)..'"></td>'..
 +
'<td rowspan="'..n3+n4..'" style="vertical-align:top;border-top:'..border('<>',prv)..'">'..btm..'</td>',
 +
 +
'<td colspan="'..n4..colspan2..'" style="border-top:'..border('>',prv)..'"></td>'..
 +
'<td colspan="'..n4..'"></td>'
 +
}
 +
end
 +
 
 +
function p.main(frame)
 +
local args = frame.args
 +
local t = {}
 +
 +
local i = 1
 +
while args[i] ~= 'result' do
 +
data[0][i] = {top = 1, btm = 1}
 +
t[2*i-1] = th1(args[i])
 +
t[2*i] = th2
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i = i + 1
 +
end
 +
local nTeam = i - 1
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i = i + 1
 +
 +
local rnd = 1
 +
local cur = 1
 +
local prv = 1
 +
local row = 0
 +
data[1] = {}
 +
while args[i] ~= nil do
 +
if args[i] == 'bye' then
 +
data[rnd][cur] = data[rnd-1][prv]
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data[rnd][cur].nBye = (data[rnd-1][prv].nBye or 0) + 1
 +
prv = prv + 1
 +
row = row + data[rnd][cur].top + data[rnd][cur].btm
 +
 +
elseif data[rnd-1][prv+1] == nil then
 +
data[rnd][cur] = data[rnd-1][prv]
 +
data[rnd][cur].nBye = (data[rnd-1][prv].nBye or 0) + 1
 +
prv = prv + 1
 +
row = row + data[rnd][cur].top + data[rnd][cur].btm
 +
i = i + 1
 +
 +
else
 +
local prv1 = data[rnd-1][prv].top
 +
local prv2 = data[rnd-1][prv].btm
 +
local prv3 = data[rnd-1][prv+1].top
 +
local prv4 = data[rnd-1][prv+1].btm
 +
local cur1
 +
if prv2 > prv3 then
 +
cur1 = (prv2 + prv3 + (cur1 % 2)) / 2
 +
else
 +
cur1 = (prv2 + prv3 - (cur1 % 2)) / 2
 +
end
 +
local cur2 = (prv2 + prv3) - cur1
 +
data[rnd][cur] = {top = cur1, btm = cur2, res = args[i+1]}
 +
 +
local temp = th1(
 +
prv1, cur1, prv1 + prv2 + prv3, cur1 + cur2,
 +
data[rnd-1][prv].nBye, data[rnd-1][prv].res,
 +
data[rnd-1][prv+1].nBye, data[rnd-1][prv+1].res,
 +
args[i], args[i+1], args[i+2], args[i+3]
 +
)
 +
row = row + cur1 + cur2
 +
 +
 +
 +
i = i + 4
 +
end
 +
if row == nTeam * 2 then
 +
rnd = rnd + 1
 +
cur = 1
 +
prv = 1
 +
row = 0
 +
data[rnd] = {}
 +
else
 +
curr = curr + 1
 +
end
 +
end
 +
end
 +
 
 +
return p

2017年11月8日 (水) 20:42時点における版

local p = {}

function border(x,y) if x == y or (x == '<>' and (y == '<' or y == '>')) then return '4px solid red' else return '2px solid gray' end end

local th2 = '<tr style="height:0.5em">' function th1(x) return th2..'<th rowspan="2" style="text-align:right;border-bottom:4px solid transparent">'..x..'</th>' end

function td(n1, n2, n3, n4, bye1, prv1, bye2, prv2, top, cur, btm, note) local colspan1 = local colspan2 =

if bye1~=nil then colspan1 = '" colspan="'..(bye1 * 4 + 1) end if bye2~=nil then colspan2 = '" colspan="'..(bye2 * 4 + 1) end

return { '<td rowspan="'..n1..colspan1..'" style="border-bottom:'..border('<',prv)..'"></td>'.. '<td rowspan="'..n1..'"></td>'.. '<td rowspan="'..n1+n2..'" style="vertical-align:bottom;">'..top..'</td>',

'<td rowspan="'..n2+n3..'" style="text-align:right">'..note..'</td>'.. '<td rowspan="'..n2..'" style="border-right:'..border('<',prv)..'"></td>'.. '<td rowspan="'..n2..'"></td>',

'<td rowspan="'..n3..'" style="border-right:'..border('>',prv)..'"></td>'.. '<td rowspan="'..n3..'" style="border-top:'..border('<>',prv)..'"></td>'.. '<td rowspan="'..n3+n4..'" style="vertical-align:top;border-top:'..border('<>',prv)..'">'..btm..'</td>',

'<td colspan="'..n4..colspan2..'" style="border-top:'..border('>',prv)..'"></td>'.. '<td colspan="'..n4..'"></td>' } end

function p.main(frame) local args = frame.args local t = {}

local i = 1 while args[i] ~= 'result' do data[0][i] = {top = 1, btm = 1} t[2*i-1] = th1(args[i]) t[2*i] = th2 i = i + 1 end local nTeam = i - 1 i = i + 1

local rnd = 1 local cur = 1 local prv = 1 local row = 0 data[1] = {} while args[i] ~= nil do if args[i] == 'bye' then data[rnd][cur] = data[rnd-1][prv] data[rnd][cur].nBye = (data[rnd-1][prv].nBye or 0) + 1 prv = prv + 1 row = row + data[rnd][cur].top + data[rnd][cur].btm

elseif data[rnd-1][prv+1] == nil then data[rnd][cur] = data[rnd-1][prv] data[rnd][cur].nBye = (data[rnd-1][prv].nBye or 0) + 1 prv = prv + 1 row = row + data[rnd][cur].top + data[rnd][cur].btm i = i + 1

else local prv1 = data[rnd-1][prv].top local prv2 = data[rnd-1][prv].btm local prv3 = data[rnd-1][prv+1].top local prv4 = data[rnd-1][prv+1].btm local cur1 if prv2 > prv3 then cur1 = (prv2 + prv3 + (cur1 % 2)) / 2 else cur1 = (prv2 + prv3 - (cur1 % 2)) / 2 end local cur2 = (prv2 + prv3) - cur1 data[rnd][cur] = {top = cur1, btm = cur2, res = args[i+1]}

local temp = th1( prv1, cur1, prv1 + prv2 + prv3, cur1 + cur2, data[rnd-1][prv].nBye, data[rnd-1][prv].res, data[rnd-1][prv+1].nBye, data[rnd-1][prv+1].res, args[i], args[i+1], args[i+2], args[i+3] ) row = row + cur1 + cur2


i = i + 4 end if row == nTeam * 2 then rnd = rnd + 1 cur = 1 prv = 1 row = 0 data[rnd] = {} else curr = curr + 1 end end end

return p