ノート:Tournament
local p = {}
function border(x,y,z,w,r) if x == y or (x == '<>' and (y == '<' or y == '>') or (r == 1 and z == w)) then return '4px solid red' else return '2px solid gray' end end
local th2 = '<tr style="height:0.5em">' function th1(x) return th2..'<th rowspan="2" style="text-align:right;border-bottom:4px solid transparent">'..x..'</th>' end
function td1(rnd, n1, n2, n3, n4, bye1, prv1, bye2, prv2, top, cur, btm, note) return { '<td rowspan="'..n1..'" colspan="'..((bye1 or 0)*4+2)..'" style="border-bottom:'..border('<>',prv1,'<',cur,rnd-(bye1 or 0))..'"></td>'.. '<td rowspan="'..n1..'"></td>'.. '<td rowspan="'..n1+n2..'" style="vertical-align:bottom;">'..top..'</td>',
'<td rowspan="'..n2+n3..'" style="text-align:right">'..note..'</td>'.. '<td rowspan="'..n2..'" style="border-right:'..border('<',cur)..'"></td>'.. '<td rowspan="'..n2..'"></td>',
'<td rowspan="'..n3..'" style="border-right:'..border('>',cur)..'"></td>'.. '<td rowspan="'..n3..'" style="border-top:'..border('<>',cur)..'"></td>'.. '<td rowspan="'..n3+n4..'" style="vertical-align:top;border-top:'..border('<>',cur)..'">'..btm..'</td>',
'<td rowspan="'..n4..'" colspan="'..((bye2 or 0)*4+2)..'" style="border-top:'..border('<>',prv2,'>',cur,rnd-(bye2 or 0))..'"></td>'.. '<td rowspan="'..n4..'"></td>' } end
function td2(bye,n) if (bye or 0) == 0 then return else return '<td data-a="" rowspan="'..n..'" colspan="'..(bye*4)..'"></td>' end end
function p.main(frame) local args = frame.args local t = {} local data = { [0] = {} }
local i = 1 while args[i] ~= 'result' do data[0][i] = {top = 1, btm = 1} t[2*i-1] = th1(args[i]) t[2*i] = th2 i = i + 1 end local nTeam = i - 1 i = i + 1
local rnd = 1 local cur = 1 local prv = 1 local row = 1 data[1] = {} while args[i] ~= nil do if args[i] == 'bye' then data[rnd][cur] = data[rnd-1][prv] data[rnd][cur].nBye = (data[rnd-1][prv].nBye or 0) + 1 prv = prv + 1 row = row + data[rnd][cur].top + data[rnd][cur].btm i = i + 1
elseif data[rnd-1][prv+1] == nil then data[rnd][cur] = data[rnd-1][prv] data[rnd][cur].nBye = (data[rnd-1][prv].nBye or 0) + 1 prv = prv + 1 row = row + data[rnd][cur].top + data[rnd][cur].btm
else local prv1 = data[rnd-1][prv].top local prv2 = data[rnd-1][prv].btm local prv3 = data[rnd-1][prv+1].top local prv4 = data[rnd-1][prv+1].btm local cur1 = prv2 + prv3 if prv2 > prv3 then cur1 = prv1 + (cur1 + (cur1 % 2)) / 2 else cur1 = prv1 + (cur1 - (cur1 % 2)) / 2 end local cur2 = (prv1 + prv2 + prv3 + prv4) - cur1 data[rnd][cur] = {top = cur1, btm = cur2, res = args[i+1]}
local temp = td1( rnd, prv1, cur1 - prv1, prv1 + prv2 + prv3 - cur1, cur1 + cur2 - prv1 - prv2 - prv3, data[rnd-1][prv].nBye, data[rnd-1][prv].res, data[rnd-1][prv+1].nBye, data[rnd-1][prv+1].res, args[i], args[i+1], args[i+2], args[i+3] )
t[row] = t[row]..temp[1] t[row+prv1] = t[row+prv1]..td2(data[rnd-1][prv].nBye,prv2)..temp[2] t[row+prv1+prv2] = t[row+prv1+prv2]..td2(data[rnd-1][prv+1].nBye,prv3) t[row+cur1] = t[row+cur1]..temp[3] t[row+prv1+prv2+prv3] = t[row+prv1+prv2+prv3]..temp[4]
prv = prv + 2 row = row + cur1 + cur2 i = i + 4 end if row == nTeam * 2 + 1 then rnd = rnd + 1 cur = 1 prv = 1 row = 1 data[rnd] = {} else cur = cur + 1 end end
local text = for i = 1, nTeam * 2 do text = text..t[i]..'</tr>' end return text end
return p